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Attributes Edit

  • Movement speed heavily increased
  • Shield will power-shield every move, even if not timed properly.
  • Gets killed extremely early (Uncharged upsmash will kill at 15%)
  • Much smaller, roughly half the size of regular puff.

Ground attacks Edit

  • Jab shoots a projectile that spikes opponents
  • Up-tilt deals 40% and is an excellent combo-tool into rest.
  • Forward-tilt deals 15% and has no lag.
  • Down-tilt is now fairly slower, and deals insane knockback, reliably killing targets at 5%

Aerial attacks Edit

  • Neutral air has a bigger hitbox, deals 400% and spikes the target
  • Up air has a bigger hitbox, deals 400% and spikes the target
  • Back air has a bigger hitbox, deals 400% and spikes the target
  • Down air has a bigger hitbox, deals 400% and spikes the target

Grabs and throws Edit

  • Back throw deals 1% and deals much less knockback.
  • Down throw deals 1% and deals much less knockback.
  • Forward throw deals 1% and deals much less knockback.
  • Up throw is significantly stronger, and kills reliably under 35%

Special attacks Edit

  • Jigglypuff now has armor while using sing, and sing puts the target to sleep for over 10 seconds, regardless of mashing.
  • Rollout fully charges in under 1/2 a second, travels much faster, lasts for twice as long, can be canceled at any time, and deals 100% per hit. No longer flinches the target.
  • Pound travels extremely far, now covering the range of final destination, and deals 20%. However, pound no longer flinches the target.
  • Rest is an instant-kill, has a bigger hitbox, fully heals Jigglypuff and has super-armor while Jigglypuff is waking up.

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